Saturday, June 8, 2013

A Stereoscopic Review of Dreamfall: The Longest Journey



Hello, MohawkADE here, and welcome to a Stereoscopic Review of Dreamfall: The Longest Journey. A 3rd Person adventure game released back in 2006 from Norwegian developer, Funcom using the infameous Shark-3D engine. This is a title one of you guys suggested to me to analyze, so a big thank you for watching this series and sending in the suggestion, and do, please, keep those suggestions coming!

Now starting things off, you can see elements in the main menu are in 3D space. A bit unusual for older titles like these, but a very welcome sign especially considering that everything is displayed properly and there is no off-setting lighting, shadows, ghosting, or any manner of glitches. As far as the gameplay is concerned, it seems the same can be said for almost every aspect of the game. Searching for stereoscopic flaws in this title was exceptionally difficult and tedious, which speaks volumes about how well this game displays in 3D. The closest thing I could find that seems offsetting is the reflections off bodies of water. However, that is only noticed upon very close inspection and is very easily overlooked.

Considering that, and the lack of any other kind of flaw, I give this game the rating of Excellent; due to it's nearly flawless stereoscopic performance with the Nvidia 3D vision kit.

Thanks for watching, if you have any questions, comments, or suggestions for the next game I should review, be sure to place them in the comments below,and if you wish to get updates on more games that are Stereo-friendly, be sure to help the channel grow by subscribing. And until next time, Stay Groovy,Stay Crazy, Happy Gaming!

Saturday, May 25, 2013

A Stereoscopic Review of Kerbal Space Program



Prepare your depth perception apparatus, this is a stereoscopic review of Kerbal Space Program. A unique simulation-esque Rocket Science game, built on the Unity Engine by an indie-developer team known as "Squad". Unity Engine games have a rather mixed range of stereoscopic compatability, depending upon how developed the graphics system is. But how does Kerbal Space Program compare with it's Unity kin?

Starting off from the menu, you can see that the entire menu is in 3D space with the majority of elements in the correct depth, spare for the skybox, which I will get to in more detail, momentarily. Upon starting a game you'll see that the Main Menu is in 3D as well, with everything in it's proper place, spare for the shadows, which are displaced slightly between left and right eyes. While you're in space or viewing the night sky from the surface of a planet, you see that the skybox displays at the wrong depth, placed in the foreground rather than the background.

And though you do have the ability to toggle your graphical settings, none of the toggles give you an option to disable cast shadows entirely. But to it's credit, Kerbal Space Program is still in the Beta stages and may see many graphical adjustments in the updates to come.

In all, sadly, this game gets the Rating of Not Recommended, as the incorrectly placed Sky-Box for Space completely ruins any sense of immersion this game would otherwise  have, not to mention the slightly off-position shadows.

Thanks for watching, if you have any questions, comments, or suggestions for the next game I should review, be sure to place them in the comments below, and if you wish to get updates on more games that are Stereo-friendly, be sure to help the channel grow by subscribing. And until next time, Stay Groovy,Stay Crazy, Happy Gaming!

Friday, May 10, 2013

A Stereoscopic Review of the "Bet on Soldier" Series



Prepare your depth perception apparatus, this is a stereoscopic review of Bet on Soldier. An Unreal Tournament style shooter developed by the French company, Kylotonn Games and released in 2005, with a couple of follow up games released in the years following. Bit of an older game, but that is the biggest reason why I chose to review this, because when it comes to playing Games in 3D the older or simpler the game, the better the compatibility is.

But let's see if that rule-of-thumb holds up to this title. As you can see, the menu layouts are in 2D, not surprising with older titles like these. Upon diving into a new game or resuming an old save game, you are presented with a seemingly flawless 3D experience. However upon some further analysis, I could only find one flaw: the skybox is displayed at the wrong depth. However not to an extreme degree, as it is only noticeable upon close examination. Otherwise I find myself paying more attention towards the environment and the AI characters.

Despite that relatively unnoticeable drawback, I give this game the rating of "Excellent" as the map, models, and lighting all display properly in 3D space, and can certainly give a player an increased sense of immersion.

Thanks for watching, if you have any questions, comments, or suggestions for the next game I should review, be sure to place them in the comments below, and if you wish to get updates on more games that are Stereo-friendly, be sure to help the channel grow by subscribing. And until next time, Stay Groovy, Stay Crazy, Happy Gaming!

Friday, May 3, 2013

A Stereoscopic Review of Haunt: The Real Slender Game


Hello Beautiful people and welcome to a Stereoscopic Review of Haunt: The Real Slender Game. Inspired by the original Slender: The Eight Pages, and developed with the Unity Engine this game adds a unique vision to the Slenderman legend.

But enough of that, let's get straight to the preview, as you can see from the menu screen you are immediately greeted with, the entire menu is in 3D space which has been pretty promising in the past. However, upon diving into a new game, that is not the case. As you can see here, the hand and torch models are off center and very close to your perspective with a rather unusual glitch making your character appear holographic.

The scrapbook is also displayed at this uncomfortable depth, forcing me to drop the 3D depth far below default levels in order to view properly. Upon certain objects, lighting is displaced between left and right eyes, and some levels of ghosting appears around certain objects highlighted with your torchlight. Though the game does give you options to adjust the graphical settings, there doesn't seem to be any toggles to adjust these glitches for a better 3D experience.

Which, in summary, gives this game the lowest rating of, "Not Recommended" as the amount of bugs that cannot be toggled in-game,  make it too distracting to give a player an imersive experience and therefore should only be played in 2D.

Thanks for watching, if you have any questions, comments or suggestions for the next game I should review. Be sure to leave them in the comments below, and if you wish to get updates on other games that are Stereo-friendly, please help the channel grow by subscribing. And until next time, stay groovy, stay crazy, happy gaming.

Friday, April 26, 2013

A Stereoscopic Review of Cellfactor Revolution


Hello Guys and welcome to a Stereoscopic Review of Cellfactor Revolution.

A rather unique game developed by Immersion Games and Timeline Interactive off a technical demo
showcasing their Reality Game Engine  which is currently owned by Epic Games along with showing
off the AGEIA PhysX Engine, before it was acquired by Nvidia. So certainly an old game, but one
worthy of mention.

Starting off, the entire menu is in 2D, which makes it easy to navigate through compared to other
games that displace their menu elements in very unappealing ways. After loading up a quick
death-match, I immediately get the sense that this is going to be a very high rating game. Everything
appears to display correctly in 3D space, including shadows.

I could only find a few flaws with the 3D in this game, the first and most noticeable is the gun and
hand models are placed uncomfortably close to your perspective, I found myself able to ignore this
issue, but if you find this rather unbearable to play with, you can always switch to 3rd person view.

The 2nd thing I've found unsettling about this game is the warping effect when using telekinesis, which comes out as an expanding square pulsing from your hand that warps the image in front of you. This effect appears quite naturally in 2D, however it could be a bit of a nuisance in 3D. But again, this too, can be  minimized by switching to 3rd person perspective.

Performance in this game can also vary, depending on your system setup. Because this game was programed to take advantage of an Ageia PhysX card, you may get a lot of LAG when the debris is flying, if you don't have  one of these cards, or a High-End CPU. It is also recommended that you keep "Per-Pixel Motion Blur" off for the best performance.

Altogether, I give this game a GOOD rating, due to it's nearly perfect appearance in stereoscope, but the few flaws it does have are easily minimized using various toggles naturally provided within the game's settings.

Thanks for reading, if you have any questions, comments or suggestions for the next game I should review. Be sure to leave them in the comments below, and if you wish to get updates on other games that are Stereo-friendly, please subscribe. And until next time, stay groovy, stay crazy, happy gaming.

Friday, April 19, 2013

A Stereoscopic Review of Slender: The Eight Pages



Hello Everybody and welcome to a Stereoscopic Review of Slender: The Eight Pages.

Probably the most viral Indie game of 2012, if not all time. Started by a single developer who built it
off the unity engine and released it as a free download online where it received incredible praise for it's establishment of atmosphere and how legitimately scary players found it.

Now before I start, there's one thing I need to clear up, this is not a reaction video. The internet is already saturated with "Let's Play Slender" videos. So if you're looking for a reaction video, look elsewhere, but if you're looking to see how well Slender performs in Stereoscopic 3D, then by all means, keep watching.

Now with that out of the way, starting with the intro-title, I am getting very good vibes considering that the text is not on a 2D plane. Whereas the gameplay itself, (moaning in delight). Everything displays where it's supposed to be, There are no offsetting shadows (unlike some other horror games). Literally the only complaint I have against this game is when you're finally caught by Slender-man, his face is displayed uncomfortably close to your perspective, however it is a  brief moment of discomfort that is most appropriate for the context of the game.

Altogether, I'd rate this game as Excellent, as this game performs beautifully in 3D and can greatly enhance a player's experience of immersion within the environment. In fact, I'd say it is a must for anyone with a 3D-Vision setup.

Thanks for reading, if you have any questions, comments or suggestions for the next game I should review. Be sure to leave them in the comments, and if you wish to get updates on other games that are Stereo-friendly, please help the channel grow by subscribing. And until next time, stay groovy, stay crazy, happy gaming.

Friday, April 12, 2013

A Stereoscopic Review of Starforge



Hello Ladies and Gentlemen and welcome to a stereoscopic review of Starforge.

The much anticipated Indie-Game of 2012 that combines aspects of Minecraft and
Halo with a pinch of some RPG elements to make for a very appealing online game.

Now straight off from the menu, this is not looking very promising so far. Starforge
uses the Unity engine, which actually has a good reputation of being 3D friendly.
However this is appears not to be so. As you can see, shadows are displaced between the left and right eyes. Luckily, this game does have a graphic settings toggle, so you can tweak and experiment with different settings in order to get the best immersive experience. Though with the amount of tweaking I've done, in some parts, it seems I couldn't shake the ghosting effect appearing around the character model and around the background.

Crosshairs are fixed in a 3D plane that doesn't adapt the the background of your perspective,
and considering how dynamic the aiming perspective is in this game, activating stereoscopic
crosshairs simply won't do.

Performance isn't all that great either, granted you should expect your framerate to be cut in half
in any game you play in 3D. But even when I'm not recording this video, I see framerates hover around 25 fps while in Stereo. Which makes this an oddly demanding game, graphics-wise, considering this game's 400 MB file size. However, the models and environment do fit in 3D space very well, disregarding the graphical hiccups and uncomfortable viewing depth.

Overall, I rate this game as Fair, as the shadows, shadering and uncomfortable default viewing-depth make this game fall short of a higher rating. Though it is not disastrous enough to be set in the lowest, "not-recommended" rating. And to it's credit, Starforge is still in the early development stages, and this review may not reflect the quality of the final product.

Thanks for watching, if you have any questions, comments or suggestions for the next game I should review, be sure to leave them in the comments section. And until next time, stay groovy, stay crazy, happy gaming.