Friday, April 12, 2013

A Stereoscopic Review of Starforge



Hello Ladies and Gentlemen and welcome to a stereoscopic review of Starforge.

The much anticipated Indie-Game of 2012 that combines aspects of Minecraft and
Halo with a pinch of some RPG elements to make for a very appealing online game.

Now straight off from the menu, this is not looking very promising so far. Starforge
uses the Unity engine, which actually has a good reputation of being 3D friendly.
However this is appears not to be so. As you can see, shadows are displaced between the left and right eyes. Luckily, this game does have a graphic settings toggle, so you can tweak and experiment with different settings in order to get the best immersive experience. Though with the amount of tweaking I've done, in some parts, it seems I couldn't shake the ghosting effect appearing around the character model and around the background.

Crosshairs are fixed in a 3D plane that doesn't adapt the the background of your perspective,
and considering how dynamic the aiming perspective is in this game, activating stereoscopic
crosshairs simply won't do.

Performance isn't all that great either, granted you should expect your framerate to be cut in half
in any game you play in 3D. But even when I'm not recording this video, I see framerates hover around 25 fps while in Stereo. Which makes this an oddly demanding game, graphics-wise, considering this game's 400 MB file size. However, the models and environment do fit in 3D space very well, disregarding the graphical hiccups and uncomfortable viewing depth.

Overall, I rate this game as Fair, as the shadows, shadering and uncomfortable default viewing-depth make this game fall short of a higher rating. Though it is not disastrous enough to be set in the lowest, "not-recommended" rating. And to it's credit, Starforge is still in the early development stages, and this review may not reflect the quality of the final product.

Thanks for watching, if you have any questions, comments or suggestions for the next game I should review, be sure to leave them in the comments section. And until next time, stay groovy, stay crazy, happy gaming.

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