Friday, May 3, 2013

A Stereoscopic Review of Haunt: The Real Slender Game


Hello Beautiful people and welcome to a Stereoscopic Review of Haunt: The Real Slender Game. Inspired by the original Slender: The Eight Pages, and developed with the Unity Engine this game adds a unique vision to the Slenderman legend.

But enough of that, let's get straight to the preview, as you can see from the menu screen you are immediately greeted with, the entire menu is in 3D space which has been pretty promising in the past. However, upon diving into a new game, that is not the case. As you can see here, the hand and torch models are off center and very close to your perspective with a rather unusual glitch making your character appear holographic.

The scrapbook is also displayed at this uncomfortable depth, forcing me to drop the 3D depth far below default levels in order to view properly. Upon certain objects, lighting is displaced between left and right eyes, and some levels of ghosting appears around certain objects highlighted with your torchlight. Though the game does give you options to adjust the graphical settings, there doesn't seem to be any toggles to adjust these glitches for a better 3D experience.

Which, in summary, gives this game the lowest rating of, "Not Recommended" as the amount of bugs that cannot be toggled in-game,  make it too distracting to give a player an imersive experience and therefore should only be played in 2D.

Thanks for watching, if you have any questions, comments or suggestions for the next game I should review. Be sure to leave them in the comments below, and if you wish to get updates on other games that are Stereo-friendly, please help the channel grow by subscribing. And until next time, stay groovy, stay crazy, happy gaming.

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