Prepare your depth perception apparatus, this is a stereoscopic review of Kerbal Space Program. A unique simulation-esque Rocket Science game, built on the Unity Engine by an indie-developer team known as "Squad". Unity Engine games have a rather mixed range of stereoscopic compatability, depending upon how developed the graphics system is. But how does Kerbal Space Program compare with it's Unity kin?
Starting off from the menu, you can see that the entire menu is in 3D space with the majority of elements in the correct depth, spare for the skybox, which I will get to in more detail, momentarily. Upon starting a game you'll see that the Main Menu is in 3D as well, with everything in it's proper place, spare for the shadows, which are displaced slightly between left and right eyes. While you're in space or viewing the night sky from the surface of a planet, you see that the skybox displays at the wrong depth, placed in the foreground rather than the background.
And though you do have the ability to toggle your graphical settings, none of the toggles give you an option to disable cast shadows entirely. But to it's credit, Kerbal Space Program is still in the Beta stages and may see many graphical adjustments in the updates to come.
In all, sadly, this game gets the Rating of Not Recommended, as the incorrectly placed Sky-Box for Space completely ruins any sense of immersion this game would otherwise have, not to mention the slightly off-position shadows.
Thanks for watching, if you have any questions, comments, or suggestions for the next game I should review, be sure to place them in the comments below, and if you wish to get updates on more games that are Stereo-friendly, be sure to help the channel grow by subscribing. And until next time, Stay Groovy,Stay Crazy, Happy Gaming!
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