Saturday, June 8, 2013

A Stereoscopic Review of Dreamfall: The Longest Journey



Hello, MohawkADE here, and welcome to a Stereoscopic Review of Dreamfall: The Longest Journey. A 3rd Person adventure game released back in 2006 from Norwegian developer, Funcom using the infameous Shark-3D engine. This is a title one of you guys suggested to me to analyze, so a big thank you for watching this series and sending in the suggestion, and do, please, keep those suggestions coming!

Now starting things off, you can see elements in the main menu are in 3D space. A bit unusual for older titles like these, but a very welcome sign especially considering that everything is displayed properly and there is no off-setting lighting, shadows, ghosting, or any manner of glitches. As far as the gameplay is concerned, it seems the same can be said for almost every aspect of the game. Searching for stereoscopic flaws in this title was exceptionally difficult and tedious, which speaks volumes about how well this game displays in 3D. The closest thing I could find that seems offsetting is the reflections off bodies of water. However, that is only noticed upon very close inspection and is very easily overlooked.

Considering that, and the lack of any other kind of flaw, I give this game the rating of Excellent; due to it's nearly flawless stereoscopic performance with the Nvidia 3D vision kit.

Thanks for watching, if you have any questions, comments, or suggestions for the next game I should review, be sure to place them in the comments below,and if you wish to get updates on more games that are Stereo-friendly, be sure to help the channel grow by subscribing. And until next time, Stay Groovy,Stay Crazy, Happy Gaming!

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