Saturday, May 25, 2013

A Stereoscopic Review of Kerbal Space Program



Prepare your depth perception apparatus, this is a stereoscopic review of Kerbal Space Program. A unique simulation-esque Rocket Science game, built on the Unity Engine by an indie-developer team known as "Squad". Unity Engine games have a rather mixed range of stereoscopic compatability, depending upon how developed the graphics system is. But how does Kerbal Space Program compare with it's Unity kin?

Starting off from the menu, you can see that the entire menu is in 3D space with the majority of elements in the correct depth, spare for the skybox, which I will get to in more detail, momentarily. Upon starting a game you'll see that the Main Menu is in 3D as well, with everything in it's proper place, spare for the shadows, which are displaced slightly between left and right eyes. While you're in space or viewing the night sky from the surface of a planet, you see that the skybox displays at the wrong depth, placed in the foreground rather than the background.

And though you do have the ability to toggle your graphical settings, none of the toggles give you an option to disable cast shadows entirely. But to it's credit, Kerbal Space Program is still in the Beta stages and may see many graphical adjustments in the updates to come.

In all, sadly, this game gets the Rating of Not Recommended, as the incorrectly placed Sky-Box for Space completely ruins any sense of immersion this game would otherwise  have, not to mention the slightly off-position shadows.

Thanks for watching, if you have any questions, comments, or suggestions for the next game I should review, be sure to place them in the comments below, and if you wish to get updates on more games that are Stereo-friendly, be sure to help the channel grow by subscribing. And until next time, Stay Groovy,Stay Crazy, Happy Gaming!

Friday, May 10, 2013

A Stereoscopic Review of the "Bet on Soldier" Series



Prepare your depth perception apparatus, this is a stereoscopic review of Bet on Soldier. An Unreal Tournament style shooter developed by the French company, Kylotonn Games and released in 2005, with a couple of follow up games released in the years following. Bit of an older game, but that is the biggest reason why I chose to review this, because when it comes to playing Games in 3D the older or simpler the game, the better the compatibility is.

But let's see if that rule-of-thumb holds up to this title. As you can see, the menu layouts are in 2D, not surprising with older titles like these. Upon diving into a new game or resuming an old save game, you are presented with a seemingly flawless 3D experience. However upon some further analysis, I could only find one flaw: the skybox is displayed at the wrong depth. However not to an extreme degree, as it is only noticeable upon close examination. Otherwise I find myself paying more attention towards the environment and the AI characters.

Despite that relatively unnoticeable drawback, I give this game the rating of "Excellent" as the map, models, and lighting all display properly in 3D space, and can certainly give a player an increased sense of immersion.

Thanks for watching, if you have any questions, comments, or suggestions for the next game I should review, be sure to place them in the comments below, and if you wish to get updates on more games that are Stereo-friendly, be sure to help the channel grow by subscribing. And until next time, Stay Groovy, Stay Crazy, Happy Gaming!

Friday, May 3, 2013

A Stereoscopic Review of Haunt: The Real Slender Game


Hello Beautiful people and welcome to a Stereoscopic Review of Haunt: The Real Slender Game. Inspired by the original Slender: The Eight Pages, and developed with the Unity Engine this game adds a unique vision to the Slenderman legend.

But enough of that, let's get straight to the preview, as you can see from the menu screen you are immediately greeted with, the entire menu is in 3D space which has been pretty promising in the past. However, upon diving into a new game, that is not the case. As you can see here, the hand and torch models are off center and very close to your perspective with a rather unusual glitch making your character appear holographic.

The scrapbook is also displayed at this uncomfortable depth, forcing me to drop the 3D depth far below default levels in order to view properly. Upon certain objects, lighting is displaced between left and right eyes, and some levels of ghosting appears around certain objects highlighted with your torchlight. Though the game does give you options to adjust the graphical settings, there doesn't seem to be any toggles to adjust these glitches for a better 3D experience.

Which, in summary, gives this game the lowest rating of, "Not Recommended" as the amount of bugs that cannot be toggled in-game,  make it too distracting to give a player an imersive experience and therefore should only be played in 2D.

Thanks for watching, if you have any questions, comments or suggestions for the next game I should review. Be sure to leave them in the comments below, and if you wish to get updates on other games that are Stereo-friendly, please help the channel grow by subscribing. And until next time, stay groovy, stay crazy, happy gaming.