Friday, April 26, 2013

A Stereoscopic Review of Cellfactor Revolution


Hello Guys and welcome to a Stereoscopic Review of Cellfactor Revolution.

A rather unique game developed by Immersion Games and Timeline Interactive off a technical demo
showcasing their Reality Game Engine  which is currently owned by Epic Games along with showing
off the AGEIA PhysX Engine, before it was acquired by Nvidia. So certainly an old game, but one
worthy of mention.

Starting off, the entire menu is in 2D, which makes it easy to navigate through compared to other
games that displace their menu elements in very unappealing ways. After loading up a quick
death-match, I immediately get the sense that this is going to be a very high rating game. Everything
appears to display correctly in 3D space, including shadows.

I could only find a few flaws with the 3D in this game, the first and most noticeable is the gun and
hand models are placed uncomfortably close to your perspective, I found myself able to ignore this
issue, but if you find this rather unbearable to play with, you can always switch to 3rd person view.

The 2nd thing I've found unsettling about this game is the warping effect when using telekinesis, which comes out as an expanding square pulsing from your hand that warps the image in front of you. This effect appears quite naturally in 2D, however it could be a bit of a nuisance in 3D. But again, this too, can be  minimized by switching to 3rd person perspective.

Performance in this game can also vary, depending on your system setup. Because this game was programed to take advantage of an Ageia PhysX card, you may get a lot of LAG when the debris is flying, if you don't have  one of these cards, or a High-End CPU. It is also recommended that you keep "Per-Pixel Motion Blur" off for the best performance.

Altogether, I give this game a GOOD rating, due to it's nearly perfect appearance in stereoscope, but the few flaws it does have are easily minimized using various toggles naturally provided within the game's settings.

Thanks for reading, if you have any questions, comments or suggestions for the next game I should review. Be sure to leave them in the comments below, and if you wish to get updates on other games that are Stereo-friendly, please subscribe. And until next time, stay groovy, stay crazy, happy gaming.

Friday, April 19, 2013

A Stereoscopic Review of Slender: The Eight Pages



Hello Everybody and welcome to a Stereoscopic Review of Slender: The Eight Pages.

Probably the most viral Indie game of 2012, if not all time. Started by a single developer who built it
off the unity engine and released it as a free download online where it received incredible praise for it's establishment of atmosphere and how legitimately scary players found it.

Now before I start, there's one thing I need to clear up, this is not a reaction video. The internet is already saturated with "Let's Play Slender" videos. So if you're looking for a reaction video, look elsewhere, but if you're looking to see how well Slender performs in Stereoscopic 3D, then by all means, keep watching.

Now with that out of the way, starting with the intro-title, I am getting very good vibes considering that the text is not on a 2D plane. Whereas the gameplay itself, (moaning in delight). Everything displays where it's supposed to be, There are no offsetting shadows (unlike some other horror games). Literally the only complaint I have against this game is when you're finally caught by Slender-man, his face is displayed uncomfortably close to your perspective, however it is a  brief moment of discomfort that is most appropriate for the context of the game.

Altogether, I'd rate this game as Excellent, as this game performs beautifully in 3D and can greatly enhance a player's experience of immersion within the environment. In fact, I'd say it is a must for anyone with a 3D-Vision setup.

Thanks for reading, if you have any questions, comments or suggestions for the next game I should review. Be sure to leave them in the comments, and if you wish to get updates on other games that are Stereo-friendly, please help the channel grow by subscribing. And until next time, stay groovy, stay crazy, happy gaming.

Friday, April 12, 2013

A Stereoscopic Review of Starforge



Hello Ladies and Gentlemen and welcome to a stereoscopic review of Starforge.

The much anticipated Indie-Game of 2012 that combines aspects of Minecraft and
Halo with a pinch of some RPG elements to make for a very appealing online game.

Now straight off from the menu, this is not looking very promising so far. Starforge
uses the Unity engine, which actually has a good reputation of being 3D friendly.
However this is appears not to be so. As you can see, shadows are displaced between the left and right eyes. Luckily, this game does have a graphic settings toggle, so you can tweak and experiment with different settings in order to get the best immersive experience. Though with the amount of tweaking I've done, in some parts, it seems I couldn't shake the ghosting effect appearing around the character model and around the background.

Crosshairs are fixed in a 3D plane that doesn't adapt the the background of your perspective,
and considering how dynamic the aiming perspective is in this game, activating stereoscopic
crosshairs simply won't do.

Performance isn't all that great either, granted you should expect your framerate to be cut in half
in any game you play in 3D. But even when I'm not recording this video, I see framerates hover around 25 fps while in Stereo. Which makes this an oddly demanding game, graphics-wise, considering this game's 400 MB file size. However, the models and environment do fit in 3D space very well, disregarding the graphical hiccups and uncomfortable viewing depth.

Overall, I rate this game as Fair, as the shadows, shadering and uncomfortable default viewing-depth make this game fall short of a higher rating. Though it is not disastrous enough to be set in the lowest, "not-recommended" rating. And to it's credit, Starforge is still in the early development stages, and this review may not reflect the quality of the final product.

Thanks for watching, if you have any questions, comments or suggestions for the next game I should review, be sure to leave them in the comments section. And until next time, stay groovy, stay crazy, happy gaming.